Need help with mesh loading logic

Hi everyone :slight_smile: !

So I’m new on UE5, I’m working on a project and I will need to switch between differents meshs (? if I use the right term) on a click of a button (I want a model and switch clothes with a button).
I think I got the right blueprint to set the right mesh from a array of mesh, but I don’t know how to load them into the array.

Thanks again for reading :slight_smile:

Here one way of doing it:

CharacterBP

Create an enumeration “ECloth” and add some unique name
image

Widget Change cloth

You can also use different method with a combo box but just to give you the concept idea. :innocent:

There also DataAsset or DataTable(to be use with soft ref) to manage your costume and save memory.