Need help with Matinee finishing plz

I can’t find a way to get these right been trying for a few hours but everything is going the way i want it to till the matinee finishes the player camera goes back to where it was last looking. And i dont want it to do that i want it to to stay looking forward when the matinee finishes not where it last looked. Here a video.And some Screenshot of the blueprint. UE4Editor 2016-03-29 23-28-59-27 on Vimeo

Before calling SetViewTarget with blend, rotate your player to face the CameraActor7 - or to have the same world rotation as that camera (depending on what you’re looking to achieve)