Hey, I made models for my project, and upon importing them in UE5 the material is not looking as expected.
As you can see, the texture is cut into smaller parts. That’s because of how the model is made. Every line you see is a place where two parts of a mesh meet, and it pretty much does the same results in Blender with Linear parameter on textures.
I would like to know if there is a way to make an equivalent to “Closest” parameter on Blender, that removes these lines, so I can use my models in UE