Need help with Mario Kart style vehicle [4-27]

I’ve been struggling for about 4 days now to get the results I want… I’m trying to create a Mario-kart style vehicle. I’ve followed all sorts of tutorials, and still can’t get the result I want. The closest result I’ve gotten was with this video ( Fully Drivable Kinematic Car from Scratch - Unreal Engine 5 Blueprints Tutorial - YouTube ) My only issue with that way of moving vehicles is that I’m unsure how I would even attempt a drift mechanic, and the collision as a whole is not what I want. It doesn’t adjust for ramps or anything like that. So I tried to follow tutorials for “hover vehicles” but those always end with the vehicle flying off into the sky, having it move by using force isn’t viable. I’ve tried the physics based vehicle and it’s WAY too specific to fine tune, I’ve tried combining the kinematic movement with the hover vehicle movement and that’s doesn’t work… One I’ve kind of deduced it down to is that line tracing towards the floor with the right tuning is good, but I’m not sure what to do for moving the vehicle, it seems the force will make it move in the direction no matter what, I’ve wondered if I should use vectors to stop the movement if it’s off the ground but I’m not sure how I would even begin to do that… Point is I’ve seen a video here from someone who posted it 2 years ago, they scrapped it, and upon contacting them it’s long waiting times for an answer and I hate to really bother them any more… but that video is the perfect example of what I want and I’m really struggling to get it.