I Need Help With A Linetrace Im Trying To Make It So Only The "LockerDoor Mesh " Is The Only Way I Can Interact I Alrady Have An Interaction System But I Just Cant Get The Hit Component Working Ive Tried Hit Actor And Tags To No Aveail
Edit* When I Try To Interacact It Fails It Only Runs The False Path On The Hit Component Check
I switch The Locker Ref With Self And Now It Works If I Put Character DirectlyInto The Door Still Not Sure Whats Happening
Your initial line trace end point probably isn’t doing what you want…
The forward actor vector is being multiplied by a distance correctly but you need to add that to your camera actor location (the start trace point) before plugging the product into the end of your line trace.
I Just Got It Working Thank You For Ur Response Tho Not Sure Why It Worked But It Did Other Than Replace The Get Camera Manager With A Player Ref And Camera Ref But I Also Noticed That The Start Wasnt Added To The Forward Vector Distance Heres The Blueprint For my Function Fixed Linetrace For Interacton On Actor posted by DepressedGamer | blueprintUE | PasteBin For Unreal Engine