I set up a wall jump event for a 3d project that runs every tick. There are 2 line traces, the first detects if the actor is close to a wall and the second traces the reflection vector in order to launch the actor at that angle. I randomly just have the second line trace fail to register hits and I can’t figure out why. Does anyone have any insight or maybe just a better method than line traces?
Blueprint and debug pic of what’s happening: Wall Jump trace issues - Album on Imgur