Need help with line trace failing to register some hits

I set up a wall jump event for a 3d project that runs every tick. There are 2 line traces, the first detects if the actor is close to a wall and the second traces the reflection vector in order to launch the actor at that angle. I randomly just have the second line trace fail to register hits and I can’t figure out why. Does anyone have any insight or maybe just a better method than line traces?

Blueprint and debug pic of what’s happening: Wall Jump trace issues - Album on Imgur

The red dot, and the green line coming out of the mesh mean, that the trace hit the edge of the mesh.

You might have more luck starting your outward trace slightly away from the mesh.

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Line trace for objects, ignore the Pawn/Capsule.