NEED Help With Line Trace By Channel For an FPS Project

I have followed many YouTube videos and tried to figure this out myself but I am lost, As far as I can tell I have set up the line trace correctly ?


( according to videos I have watched ) But it seems to be reversed !


And I am totally stuck or don’t understand why it is like that or how to fix it …Any help would be much apricated .

Hello , welcome to the Unreal Community!

It looks like you are actually calculating a bit more than you need to for a simple line trace. You don’t actually need the world rotation here, and your vector * vector should be a vector + vector. Try setting it up like I have it in this image and see if that works better for you!

Good luck! Please let me know if this works for you!

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hello @anon58774453 thank you for the quick reply and giving me a screen cap to work with I will try it out and let you know .

Thank you :slight_smile:

I am new to playing around with vectors and did not realise there is a vector and +vector.
I knew I would get the answer I
was looking for here so, Thank you for your time and the solution