Kia ora
Sorry really new to this. Is that Unreal Out put a macro you created your self, the only one I see is twice the size, it
Outputs: (Called UE4 Export)
HighAngel Mask
MidAngle mask
LowAngle Mask
Full NormalMap
HighAngle Normalmap
MidAngle Normalmap
LowAngle Normalmap
Ridgeline Mask
Splatmap
HighAngle Splatmap
MidAngle Splatmap
LowAngle Splatmap
I guess this would do the same thing, just use the maps one requires right?