I’m following the MetalGamesStudios Landscape tutorial (http://www.youtube.com/watch?v=FHVuVVHlUmM&list=PLyfbinWLdAUwiStRx7Zil-O0OLzpIBB9l). However, Landscape editing is not working for me. The generated landscape is all black as opposed to the grass texture like in the tutorial. In Sculpt mode, I see the circle brush when my mouse hovers over the terrain but when I left mouse click, it is not sculpted. Instead, the camera is being moved like in Place mode. I’ve viewed the scene in wireframe and can see the terrain but I can’t figure out how to sculpt it.
Here are my steps:
- Create a new blank project with starter content included. I left the default assets (chair, table, lighting, etc) in the scene.
- Create the grass and dirt landscape material as shown in the video.
- Go to Landscape mode.
- Select my landscape material for the new landscape.
- Click Create.
My two problems are:
- There is an issue with my landscape material.
- I can’t sculpt the terrain by LMB clicking.
Any suggestions or tips? Thanks.
Sorry, I forgot to mention in the tutorial that you have to press Ctrl+LMB to edit the terrain :o
Thanks, that fixed that part. Now I just have to figure out the black material problem.
Could you probably post a screenshot of your material and the problem?
Not sure but I think I solved my material problem or at least I can work around it. I noticed that after terrain generation, under Landscape Paint -> Target Layers, grass and dirt both had Layer info set to None, whereas in the video, the grass had grass_LayerInfo and dirt had None.
I clicked on the Create Layer Info button, selected Weight Blended Layer, and choose Minimal_Default_Sharedassets (which was my only option). I don’t know if that’s why my landscape didn’t start all green like the tutorial. I am able to Ctrl+LMB to paint and that adds the grass material.
Landscape material:
Paint settings after generation:
You have to watch my video carefully ^^ : http://www.youtube.com/watch?v=FHVuVVHlUmM 8:45 You have to click onto the little + then you have created a layer -> now everything should work
Yes I saw that and did just that. I was saying that my grass did not start with a layer (set to None) where as it looks like yours did (already set to grass_LayerInfo). After generation, your landscape was automatically filled with the grass texture. Mine was not.
Oh, you mean that ^^ Thats because I have already painted onto it, so that you guys can see the difference between those two hills (you couldn’t see much because of the black colour)