Need help with Json keybindings

I’m trying to create a keybindings system that will read and write a JSon file between instances of the game. I was previously trying to use XML but found that the XML Parser was incomplete and couldn’t get it to do what I needed. Now I’m having trouble with Json as well, but I’m hoping that someone will be willing to help me sort though my issues.
I haven’t found an equivalent of XMLs Root Node or parent/child node system, so I set up a very basic class to help me explore JSon and get a sense of how it works. Currently I am triggering a breakpoint in SharedPointer.h. I am new to shared pointers as well so I’m probably doing something wrong there.

My header:


class VIKINGSECOND_API JsonParser
{
protected:

private:
	TSharedPtr<FJsonObject> ParsedObject;
	FString FileName;

	bool bIsLoaded;

public:
	JsonParser();
	JsonParser(FString fileName);
	~JsonParser();

	void Save(FString fileName);
	void Save();

	void LoadFromFile(FString fileName);
	
	FORCEINLINE bool IsLoaded() { UE_LOG(LogTemp, Warning, TEXT("IsLoaded")) return bIsLoaded; };

	FORCEINLINE TSharedPtr<FJsonObject> Process() { return ParsedObject; };
	FORCEINLINE void SetFileName(FString filePath) { FileName = filePath; };

};

My source:


JsonParser::JsonParser()
{
	ParsedObject = MakeShareable(new FJsonObject());
	bIsLoaded = false;
	FileName = "";
}

JsonParser::JsonParser(FString fileName)
{
	JsonParser();
	LoadFromFile(fileName);
}

JsonParser::~JsonParser()
{
	if (FileName != "")
		Save(FileName);
}

void JsonParser::Save(FString fileName)
{
	// Convert save game json object to string
	FString SaveGameStringData;

	// Writer
	TSharedRef< TJsonWriter<> > JsonWriter = TJsonWriterFactory<>::Create(&SaveGameStringData);
	FJsonSerializer::Serialize(ParsedObject.ToSharedRef(), JsonWriter);
	FFileHelper::SaveStringToFile(*SaveGameStringData, *fileName);
}

void JsonParser::Save()
{
	Save(FileName);
}

void JsonParser::LoadFromFile(FString fileName)
{
	FileName = fileName;
	FString LoadGameStringData;

	if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*FileName))
	{
		UE_LOG(LogTemp, Warning, TEXT("JsonParser LoadFromFile going into it"))
		FFileHelper::LoadFileToString(LoadGameStringData, *fileName);
		TSharedRef< TJsonReader<> >Reader = TJsonReaderFactory<>::Create(LoadGameStringData);
		bool success = FJsonSerializer::Deserialize(Reader, ParsedObject);
		bIsLoaded = success;
	}
}

My calling code (from baseCharacter)



if (!FPlatformFileManager::Get().GetPlatformFile().FileExists(*Path))
{
        FFileHelper::SaveStringToFile(TEXT(""), *Path);

        JsonParser Parser(Path);

	if (Parser.IsLoaded())
	{
		FString Field = TEXT("TEST");
		FString TestValue = TEXT("Hellooo");
		FJsonValueString Value(TestValue);
		TSharedPtr<FJsonValueString> ValueCheck = MakeShareable(new FJsonValueString(TestValue));
			
		Parser.Process()->SetField(TEXT("Test"), ValueCheck);

		Parser.Save();
	}
}

Many thanks for any help you can provide.

The comment for the breakpoint I’m hitting is :
// If this assert goes off, it means a shared reference was created from a shared pointer that was nullptr.
// Shared references are never allowed to be null. Consider using TSharedPtr instead.

I looked at my default Constructor and added a check to ParsedObject.IsValid().
It came up true.
I added another one in the constructor used, with the FString fileName, and it came up false immediately after it just came up true.

Why is this?