need help with importing an eFootball face into UE4_26

Hello everyone, I need help with importing an eFootball face into UE4.

I exported the face from Blender to FBX and imported it into Unreal/eFootball. The problem is that in-game the head/face disappears, while the body still appears normally.

The strange thing is, if I scale the model/armature to 100 in Blender and export the FBX with scale 0.01, the face becomes visible and works normally. But without doing that, the face disappear

s.

Hello there @Akio67898!

I’m not super familiar with eFootball itself, but I can tell you about UE and Blender’s relationship, for sure. They do tend to clash a lot, and the workflow between them boils down to ensure that any and all transforms from your mesh are applied, and that all scaling values are normalized (which would explain why the armature change helped). Please check the following settings for your export:

  • Apply Scalings set to “FBX Units Scale”
  • Forward set to “-Y Forward”
  • Up set to “Z Up”
  • Apply Unit, Use Space Transform, and Apply Transform, all set to “Enabled”

As for Armature:

  • Set the Armature node to “Root”
  • Uncheck “Add Leaf Bones”
  • Check “Only Deform Bones”

After all changes are applied, export your file again as a .fbx, and import it into UE with default settings on engine side.

If the issue persists, it’s worth testing to incorporate Blender addons into the workflow, like Send2UE: