Hello everyone, I need help with importing an eFootball face into UE4.
I exported the face from Blender to FBX and imported it into Unreal/eFootball. The problem is that in-game the head/face disappears, while the body still appears normally.
The strange thing is, if I scale the model/armature to 100 in Blender and export the FBX with scale 0.01, the face becomes visible and works normally. But without doing that, the face disappear
I’m not super familiar with eFootball itself, but I can tell you about UE and Blender’s relationship, for sure. They do tend to clash a lot, and the workflow between them boils down to ensure that any and all transforms from your mesh are applied, and that all scaling values are normalized (which would explain why the armature change helped). Please check the following settings for your export:
Apply Scalings set to “FBX Units Scale”
Forward set to “-Y Forward”
Up set to “Z Up”
Apply Unit, Use Space Transform, and Apply Transform, all set to “Enabled”