I am trying to import a bit complex architecture model into Unreal.
I watched many tutorials and tried to follow with some script to export 3ds max file to fbx file. (such as ts tool, uvw unwrap…)
I could import objects with materials into Unreal but issue is some objects are moved in other direction after I imported in Unreal.
I tried with UE4 FBX Exporter script and also full scene importer from Unreal. Both ways didn’t work. (Image 1. 3ds max file, Image 2. After imported in Unreal)
I assumed I might need to move objects into origin (0,0,0) in 3ds max before export. I tried to move objects to the origin then another displacement happened… (Image 3)
If anyone can give me a advise about this issue, I would very appreciate.