I’m currently in the process of making a game, and I’m working on getting the core gameplay mechanics and elements done for play-testing. I’ve come back to working on the health pickup. The problem here is that my game has multiple characters and no two characters have the same amount of health. (EX. Male 1 Health is 100. Male 2 Health is 200.) Once that player walks over the health pickup it should get their health value and increase it by a certain amount. However, I’m having trouble with this. Here’s the setup.
Once I got it to work, I ran a split-screen test and it worked for player one but not for player two. (I know that has to deal with the get player character function I added.
That is the setup. Any help would be graciously accepted. Thanks.