Hello guys, I want to make health and damage power ups on my FFA map but I dont understand how to set it up for individual players, what devices to use ect.
Example of what i want : after collecting enough gold a player will use conditional button to increase his health or damage for certain amount of time, this power up will only work for this specific player or other players if they also use the conditional button. Please help
In Creative, Functions and Events are the last 2 pages of a devices settings
Use the Power Ups - Pickup in Functions with the Conditional Buttons - On Activated Event
If you set the powerup to only Apply To - Player, then it will only affect the player activating the conditional button
Hi i connected button with power up and i have it setup to give me 200HP but ingame it doesnt do anything.I tried raising max HP in Island Settings but that basically leaves half of the HP bar empty whenever u dont have the power up active. Is there anyway to make it so that a player with no power up see 100HP and 100 SHIELD (like in normal game) and someone with activated power up simply gets 100 additional HP in his HP bar ( basically after clicking on button the number on my HP down left go from 100 to 200)
Hmmm, I would maybe go for changing class,
set up a default class with a Class Designer,
then set up another class with another Class Designer set to 200 health.
Use the conditional button to change players class with a Class Selector
Activate the health powerup on player changing class to get to 200HP if the class change doesn’t get health to 200 by itself.