I want to create a game mechanic in which the player shoots multiple projectiles to break an object and then vacuum up the pieces of the object. I used Chaos and Fracture Geometry Collection to make the objects breakable. I then created a blueprint for the vacuuming mechanic. I am wondering the best way to create a blueprint in which the player destroys the object and then vacuum up the pieces (and they can only vacuum the pieces if the object is destroyed).