Need help with FPS Pawn Animations. React to shooting.

I am currently sampling the FPS template and the gun/balls that the player can shoot in the demo. I am trying to figure out how to get a Pawn to react to being shot from the gun in this blueprint. Right now the balls don’t do anything to him. If I can figure out how to have him react to each shot is there another blueprint that would help simulate the Pawn falling back and then down on each impact?

This is still very new to me and trying to learn each stage. Thanks again!

In the Content Examples, there is a bot reacting to being hit in the head (it snaps back, and then goes back into place). That might be able to help you.