Hi everyone,
I’m working on a fish farm game in Unreal Engine 5.3 and could use some guidance. Here’s what I’m trying to achieve:
- Koi Fish with Individual Stats:
- Each koi fish should have its own stats, such as Size, Sex (Male/Female), and Health.
- These koi fish need to be actors that can be dynamically created and managed in the game.
- Ponds for Housing Koi Fish:
- Players should be able to construct multiple ponds.
- Each pond should maintain its own list of koi fish.
- Players should be able to view the stats of all koi fish in a specific pond through a UI.
- Transferring Koi Fish Between Ponds:
- I need to implement a feature that allows players to transfer koi fish from one pond to another.
If anyone has experience with similar systems or can provide detailed steps or examples, I would greatly appreciate it. Screenshots or Blueprint snippets would be extremely helpful!
Thank you in advance for your help!