Need Help with Fish Farm Game in UE 5.3 - Managing Koi Fish Stats and Transfers Between Ponds

Hi everyone,

I’m working on a fish farm game in Unreal Engine 5.3 and could use some guidance. Here’s what I’m trying to achieve:

  1. Koi Fish with Individual Stats:
  • Each koi fish should have its own stats, such as Size, Sex (Male/Female), and Health.
  • These koi fish need to be actors that can be dynamically created and managed in the game.
  1. Ponds for Housing Koi Fish:
  • Players should be able to construct multiple ponds.
  • Each pond should maintain its own list of koi fish.
  • Players should be able to view the stats of all koi fish in a specific pond through a UI.
  1. Transferring Koi Fish Between Ponds:
  • I need to implement a feature that allows players to transfer koi fish from one pond to another.

If anyone has experience with similar systems or can provide detailed steps or examples, I would greatly appreciate it. Screenshots or Blueprint snippets would be extremely helpful!

Thank you in advance for your help!