Need Help with first game development (Want to make a system similar to Valkyria Chronicles)

Hey everyone!
I’ve just started getting into game development and I have this idea for a game that I want to make using the gameplay system that Valkyria Chronicles uses (Movement is tied to a sort of AP system that dictates how much a player can move around) But i cannot find for the life of me any way to blueprint it. I have seen someone make a test system but i cannot reverse engineer it or figure out how he even did it. If someone can point me in the right direction on how to blueprint a system similar to it so i can learn how to do it myself, then i would be forever thankful!

edit. actually nevermind you can use something like this

https://www.unrealengine.com/marketplace/en-US/product/advanced-tactical-based-system

I remember those games. I don’t have a complete solution for you but a good start would be to first figure out how to move a character to a waypoint while using the correct pathfinding, so avoiding obstacles. Once you can move the character then is a matter of distance. You can then arbitrarily set a certain distance per action point.

you can also adapt something like this guy teaches but you hide the grid

I’ve made a similiar one for fun.

VC doesnt need pathfinding so you can use AddMovementInput but before you call that function have a float called AP and test if its greater than 1, if so move and reduce it by 1 else do nothing.

have a new round function that Set AP to APMax.

as you get deeper in you may want to test if the unit can move as well, ie run a capsule trace forward