My project keeps crashing and coming up with this error. Can anyone help me decipher what it happening?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000007a0
UE4Editor_Core!FName::ToString() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2218]
UE4Editor_Core!FName::ToString() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2210]
UE4Editor_CoreUObject!FNameProperty::ExportTextItem() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyName.cpp:29]
UE4Editor_CoreUObject!FProperty::ExportText_Direct() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:847]
UE4Editor_CoreUObject!UScriptStruct::ExportText() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2916]
UE4Editor_CoreUObject!FStructProperty::ExportTextItem() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:271]
UE4Editor_CoreUObject!UObject::SaveConfig() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:2578]
UE4Editor_MagicBulletLooksEditor
UE4Editor_MagicBulletLooksEditor
UE4Editor_MagicBulletLooksEditor
UE4Editor_UnrealEd!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
UE4Editor_UnrealEd!UEditorEngine::AddViewportClients() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1183]
UE4Editor_UnrealEd!FEditorViewportClient::FEditorViewportClient() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:407]
UE4Editor_StaticMeshEditor!FStaticMeshEditorViewportClient::FStaticMeshEditorViewportClient() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditorViewportClient.cpp:50]
UE4Editor_StaticMeshEditor!SStaticMeshEditorViewport::MakeEditorViewportClient() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\SStaticMeshEditorViewport.cpp:506]
UE4Editor_UnrealEd!SEditorViewport::Construct() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\SEditorViewport.cpp:74]
UE4Editor_StaticMeshEditor!SStaticMeshEditorViewport::Construct() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\SStaticMeshEditorViewport.cpp:62]
UE4Editor_StaticMeshEditor!<lambda_efdb66e24711df5da8578360d9fabbd4>::operator()() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditor.cpp:490]
UE4Editor_StaticMeshEditor!UE4Function_Private::TFunctionRefCaller<<lambda_efdb66e24711df5da8578360d9fabbd4>,TSharedRef<SEditorViewport,0> __cdecl(void)>::Call() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
UE4Editor_UnrealEd!FEditorViewportLayoutEntity::FEditorViewportLayoutEntity() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportLayoutEntity.cpp:14]
UE4Editor_UnrealEd!FAssetEditorViewportLayout::FactoryViewport() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\AssetEditorViewportLayout.cpp:160]
UE4Editor_UnrealEd!FEditorViewportLayoutOnePane::MakeViewportLayout() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportLayoutOnePane.cpp:40]
UE4Editor_UnrealEd!FAssetEditorViewportLayout::BuildViewportLayout() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\AssetEditorViewportLayout.cpp:188]
UE4Editor_UnrealEd!FEditorViewportTabContent::UpdateViewportTabWidget() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportTabContent.cpp:119]
UE4Editor_UnrealEd!FEditorViewportTabContent::SetViewportConfiguration() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportTabContent.cpp:76]
UE4Editor_UnrealEd!FEditorViewportTabContent::Initialize() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportTabContent.cpp:50]
UE4Editor_StaticMeshEditor!FStaticMeshEditor::SpawnTab_Viewport() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditor.cpp:499]
UE4Editor_StaticMeshEditor!TBaseSPMethodDelegateInstance<0,FStaticMeshEditor,0,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const &),FDefaultDelegateUserPolicy>::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_Slate!FTabManager::SpawnTab() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1722]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1454]
UE4Editor_Slate!FTabManager::RestoreSplitterContent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1646]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1585]
UE4Editor_Slate!FTabManager::RestoreSplitterContent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1646]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1564]
UE4Editor_Slate!FTabManager::RestoreArea() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1391]
UE4Editor_Slate!FTabManager::RestoreFrom() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:874]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::RestoreFromLayout() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\SStandaloneAssetEditorToolkitHost.cpp:136]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::SetupInitialContent() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\SStandaloneAssetEditorToolkitHost.cpp:63]
UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:272]
UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:60]
UE4Editor_StaticMeshEditor!FStaticMeshEditor::InitStaticMeshEditor() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditor.cpp:271]
UE4Editor_StaticMeshEditor!FStaticMeshEditorModule::CreateStaticMeshEditor() [D:\Build++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditorModule.cpp:51]
UE4Editor_AssetTools!FAssetTypeActions_StaticMesh::OpenAssetEditor() [D:\Build++UE4\Sync\Engine\Source\Developer\AssetTools\Private\AssetTypeActions\AssetTypeActions_StaticMesh.cpp:75]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:363]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:437]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:553]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:298]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:318]
UE4Editor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1030]
UE4Editor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2281]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3548]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UE4Editor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:599]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1074]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:461]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2b5148752c2a272000c47b69ff14a42e> >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5297]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5284]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5247]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2209]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2698]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1881]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:905]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:125]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll