Need help with Enemy Tracking

Hi, I’m trying to make a tower defense game, and I’m now working on the targeting system first. I got it so far that I can track the first Enemy, but after they have come to the end, the turret will only aim at the once that are moving to the last target point.
Pls help, I have been trying for hours.

I definitely write Blueprints a lot differently, have you debugged with any print strings, to see if the target it is sensing when its not changing is even Valid?? with the “is valid” node. and after if you see if it is shooting up with “Not Valid” add logic for what it should be doing after it senses a “Not Valid” read. I know this might not be very helpful but I would have made the Targeting system much different, and trying to tell you how I would do it is idiotic because learning your own way is always better.

Thank you so much, it works now :smiley:

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