Need help with destructible sphere please

Hey , new to unreal. Building a game feature where a rolling ball moves towards the player and when it hits the player it does damage and gets destructed. I have already implemented the physics for it to move towards my player by using a thruster and apply damage through blueprints , I am just having trouble applying destruction to the sphere after it hits the player. Could anyone help out or point in right direction? :slight_smile:

You apply damage to the destructible component: