I have tried every solution I could find online and nothing is working. I just installed a fresh brand new installation of UE5.3 and without changing anything, it crashes every time I try to launch it, almost immediately.
This is the crash code I get:
LoginId:7bdbac884d5114e1ca617e8e12d37181
EpicAccountId:57af94a506fa41d389b9fd794de4016eAssertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1139]
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
This is my unreal.log:
Stats thread started at 0.374149
ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ‘’
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-77BC29444A75EC38435ECAAAAE2DE95C
Session CrashGUID >====================================================
Loading Android ini files took 0.06 seconds
Loading IOS ini files took 0.06 seconds
Loading LinuxArm64 ini files took 0.11 seconds
Loading Linux ini files took 0.11 seconds
Loading Mac ini files took 0.06 seconds
Mounting Engine plugin Bridge
Loading TVOS ini files took 0.09 seconds
Mounting Engine plugin EnhancedInput
Found config from plugin[EnhancedInput] Input
Mounting Engine plugin Fab
Mounting Engine plugin FastBuildController
Mounting Engine plugin MeshPainting
Mounting Engine plugin TraceUtilities
Loading VulkanPC ini files took 0.05 seconds
Mounting Engine plugin XGEController
Mounting Engine plugin Paper2D
Mounting Engine plugin DatasmithContent
Mounting Engine plugin TcpMessaging
Mounting Engine plugin UdpMessaging
Mounting Engine plugin GLTFExporter
Loading Unix ini files took 0.07 seconds
Mounting Engine plugin VariantManager
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationData
Mounting Engine plugin AnimationModifierLibrary
Loading Windows ini files took 0.07 seconds
Mounting Engine plugin Takes
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin ControlRig
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin IKRig
Mounting Engine plugin Niagara
Mounting Engine plugin AnimationSharing
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin GitSourceControl
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin PluginUtils
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin AndroidMedia
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin AvfMedia
Mounting Engine plugin ImgMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlate
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin WebMMedia
Mounting Engine plugin WmfMedia
Mounting Engine plugin EOSShared
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin Interchange
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin InterchangeTests
Mounting Engine plugin OodleNetwork
Mounting Engine plugin ActorSequence
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin SequencerScripting
Mounting Engine plugin TemplateSequence
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin AndroidPermission
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin AudioCapture
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AssetTags
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin AudioWidgets
Mounting Engine plugin CableComponent
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryCache
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin GooglePAD
Mounting Engine plugin InputDebugging
Found config from plugin[InputDebugging] Input
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin Metasound
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin MsQuic
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin RigVM
Mounting Engine plugin SignificanceManager
Mounting Engine plugin SoundFields
Mounting Engine plugin Synthesis
Mounting Engine plugin WaveTable
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin ChangelistReview
Mounting Engine plugin CryptoKeys
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin DataValidation
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin FacialAnimation
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin GeometryMode
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin PluginBrowser
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin AlembicImporter
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin AISupport
Mounting Engine plugin UVEditor
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin GameplayCameras
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin AutomationUtils
Mounting Engine plugin BackChannel
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosClothEditor
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin CharacterAI
Mounting Engine plugin Dataflow
Mounting Engine plugin Fracture
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlanarCut
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin StructUtils
Mounting Engine plugin ToolPresets
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin LightMixer
Mounting Engine plugin ObjectMixer
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin OnlineSubsystemIOS
FPackageName: Mount point added: ‘../../Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
FPackageName: Mount point added: ‘../../Plugins/Fab/Content/’ mounted to ‘/Fab/’
FPackageName: Mount point added: ‘../../Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
FPackageName: Mount point added: ‘../../Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
FPackageName: Mount point added: ‘../../Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
FPackageName: Mount point added: ‘../../Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
FPackageName: Mount point added: ‘../../Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
FPackageName: Mount point added: ‘../../Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
FPackageName: Mount point added: ‘../../Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
FPackageName: Mount point added: ‘../../Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
FPackageName: Mount point added: ‘../../Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
FPackageName: Mount point added: ‘../../Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
FPackageName: Mount point added: ‘../../Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
FPackageName: Mount point added: ‘../../Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
FPackageName: Mount point added: ‘../../Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
FPackageName: Mount point added: ‘../../Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
FPackageName: Mount point added: ‘../../Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
FPackageName: Mount point added: ‘../../Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
FPackageName: Mount point added: ‘../../Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
FPackageName: Mount point added: ‘../../Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
FPackageName: Mount point added: ‘../../Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
FPackageName: Mount point added: ‘../../Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
FPackageName: Mount point added: ‘../../Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
FPackageName: Mount point added: ‘../../Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
FPackageName: Mount point added: ‘../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
Revision control is disabled
Revision control is disabled
Revision control is disabled
Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
File ‘WinPixGpuCapturer.dll’ does not exist
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
Initializing EOSSDK Version:1.16.1-27379709
EOS_Initialize failed error:EOS_InvalidParameters
Using libcurl 8.4.0
- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.2.13
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CurlRequestOptions (configurable via config and command line):- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: Created online subsystem instance for: NULL
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
ExecutableName: UnrealEditor.exe
Build: ++UE5+Release-5.3-CL-29314046
Engine Version: 5.3.2-29314046+++UE5+Release-5.3
Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
Net CL: 27405482
OS: Windows 11 (24H2) [10.0.26100.3775] (), CPU: AMD EPYC 7543P 32-Core Processor , GPU: NVIDIA RTX A4500
Compiled (64-bit): Nov 3 2023 16:09:16
Architecture: x64
Compiled with Visual C++: 19.36.32537.00
Build Configuration: Development
Branch Name: ++UE5+Release-5.3
Command Line:
Base Directory: D:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/
Allocator: Mimalloc
Installed Engine Build: 1
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Number of dev versions registered: 36
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Object subsystem initialized
Set CVar [[con.DebugEarlyDefault:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
Set CVar [[r.setres:1280x720]]
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.VSync:0]]
Set CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
Set CVar [[r.GPUCrashDebugging:0]]
CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
Set CVar [[s.FlushStreamingOnExit:1]]
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.SizeOfPermanentObjectPool:0]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:25165824]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Set CVar [[gc.MultithreadedDestructionEnabled:1]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.PendingKillEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:200]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.DistanceFieldAO:1]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolumeDim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:2]]
Set CVar [[r.TranslucencyVolumeBlur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
Set CVar [[r.Refraction.OffsetQuality:1]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Using Default RHI: D3D12
Using Highest Feature Level of D3D12: SM5
Loading RHI module D3D12RHI
Aftermath initialized
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
Found D3D12 adapter 0: NVIDIA RTX A4500 (VendorId: 10de, DeviceId: 2232, SubSysId: 163c10de, Revision: 00a1
Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
Adapter has 20250MB of dedicated video memory, 0MB of dedicated system memory, and 14326MB of shared system memory, 1 output[s]
Driver Version: 565.90 (internal:32.0.15.6590, unified:565.90)
Driver Date: 9-26-2024
Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 14326MB of shared system memory, 0 output[s]
DirectX Agility SDK runtime found.
Chosen D3D12 Adapter Id = 0
RHI D3D12 with Feature Level SM5 is supported and will be used.
Selected Device Profile: [WindowsEditor]
Platform has ~ 28 GB [30044250112 / 34359738368 / 28], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile [Windows]
Going up to parent DeviceProfile
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Set CVar [[r.DumpShaderDebugInfo:2]]
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Shadow/AppData/Local/UnrealEngine/5.3/Saved/Config/WindowsEditor/Editor.ini]
Computer: SHADOW-QCFN5F89
User: Shadow
CPU Page size=4096, Cores=4
High frequency timer resolution =10.000000 MHz
Memory total: Physical=28.0GB (28GB approx)
Platform Memory Stats for WindowsEditor
Process Physical Memory: 465.67 MB used, 497.75 MB peak
Process Virtual Memory: 441.97 MB used, 441.97 MB peak
Physical Memory: 7612.54 MB used, 21039.89 MB free, 28652.43 MB total
Virtual Memory: 9044.99 MB used, 32407.44 MB free, 41452.43 MB total
Metadata set : extradevelopmentmemorymb=“0”
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: Chaos
Using OS detected language (en-US).
Using OS detected locale (en-US).
No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
Setting process to per monitor DPI aware
Available input methods:- English (United States) - (Keyboard).
- English (United States) - (Keyboard).
- English (United States) - (Keyboard).
- English (United States) - Touch Input Correction (TSF IME).
Activated input method: English (United States) - (Keyboard).
appError called: Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1139]Windows GetLastError: The operation completed successfully. (0)
And this is the code that is failing in SharedPointer.h:
/**
- Arrow operator returns a pointer to the object this shared pointer references
- @return Returns a pointer to the object referenced by this shared pointer
/
[[nodiscard]] FORCEINLINE ObjectType operator->() const
{
check( IsValid() );
return Object;
}
I have tried changing my language, adding different keyboards, reinstalled UE5.3, changed “IsValid()” to “IsValidLowLevel()”, reset my Nvidia Control Panel Settings, my graphics driver is up to date. I don’t know what to do.