the coyote time works but there is a problem if player presses multiple times in that 0.2 sec length character jumps multiple times instead of only 1. How could i make coyote time without encountering this bug?
i thought of that but where should i put the do once node? I also have double jump feature which increases the Jump Count in the character movement component.
Hey @30quickdead, I’ve just became available to test it myself. Here’s my approach on implementing jump forgiveness to a double jumping character.
First, set the max jump count as 3 by navigating to the Details window while Self is selected like this:
(We’re setting it to 3 because it takes the airborne count into account, so our character won’t be able to double jump with jump forgiveness while it’s set to 2)