Very new at Unreal Engine here, and especially new to Blueprints and development in general. Right now I have multiple “switches” that I want to limit having 5 on at time. My current “switch” blueprint works correctly toggling on and off, but how can I communicate to the level Blueprint from my switch Blueprint to limit having only 5 of them in the active state at once?
*This is my switch (“Node”) blueprint. All it does is interact with my material instance changing a parameter. “Active” is the B option, setting the parameter value to 10.
Hi, you could try using the Cast To node. Casting isn’t something I could explain you here, but it’s exactly what you are looking for in this situation.