Hello, we are looking for help simulating a chain structure in Unreal Engine.
We are currently trying to configure an ABP or CR that shakes a mesh in real time in the form of a chain necklace or chain accessory in which bones are sequentially connected in a single line.
We want the start and end bones to be fixed to their original positions, the middle bone to shake the most, and the bones in between to move naturally.
Currently, since the front bone from the start bone is the parent bone, the movement increases as you go to the back bone,
and the problem occurs that the chain is stretched.
For example, let’s consider the structure of a handcuff chain. The bone structure is that the left wrist cuff is the upper bone, the right wrist cuff is the lower bone, and the middle bone is made of a chain chain. When the character moves, each wrist cuff moves in a form connected to the hand bone, and only the middle chain chain shakes.
How can we solve this? Please help