Need help with camera rotation in Blueprint - can only rotate one direction

Hi, everybody,

I’m having trouble adjusting the camera rotation in Unreal Engine Blueprints. I’ve created an event graph that rotates the camera in one direction, but I can’t figure out how to make it rotate in the other directions. I’m a noob at ue5. I’d appreciate it if you could send me a photo of the event graph.

If you want to control the camera, if I’m not mistaken, you can’t treat it like an actor. Because the camera is something that is controlled by the player controller class or the camera manager class. Perhaps, reference the function from these two classes and see if it changes anything

Well, you are controlling the rotation with a bool value (rotate: yes/no) so you can only go in one direction.

You either need a second key for the opposite direction or use an input methode which will give you more information like mouse input, which is bool and float.