Need help with bug fixing

I’m trying to make a pillars map, but unfortunately it is hella buggy and i have no idea how to sort it out. ive looked around for tuts but havent found any fixes for my stuff.

  1. The way i have the initial teleporting set up, is i have a 20 second pre-game timer set up, and when its done (“on success”) an item granter will give the players an acorn. when the item granter gives a player the acorn, the “master rift” activates and sends people to their pillars. or at least it should. the only problem is, after the first person teleports, there is like a 60% chance that anyone else would get teleported (i have only done a playtest with me and one other person so far)

  2. It isn’t a 100% chance, but sometimes after a win, a player goes invisible unless they swap whatever they hold (swapping from pickaxe to a gun once on the pillars, also not a 100% chance)

  3. item granting can just be a bit buggy, i have the individual item granters linked to a 6-second timer, which starts when you get teleported by the master rift to the rift on the pillar.

  4. The scoreboard is tracking score or eliminations

  5. I have the cupid’s crossbow in my item granters, but it always grants it at the first item. its not necessarily a problem, but i’d prefer for it to be random.

any help is greatly appreciated.