Need help with bug fixing

I’m trying to make a pillars map, but unfortunately it is hella buggy and i have no idea how to sort it out. ive looked around for tuts but havent found any fixes for my stuff.

  1. The way i have the initial teleporting set up, is i have a 20 second pre-game timer set up, and when its done (“on success”) an item granter will give the players an acorn. when the item granter gives a player the acorn, the “master rift” activates and sends people to their pillars. or at least it should. the only problem is, after the first person teleports, there is like a 60% chance that anyone else would get teleported (i have only done a playtest with me and one other person so far)

  2. It isn’t a 100% chance, but sometimes after a win, a player goes invisible unless they swap whatever they hold (swapping from pickaxe to a gun once on the pillars, also not a 100% chance)

  3. item granting can just be a bit buggy, i have the individual item granters linked to a 6-second timer, which starts when you get teleported by the master rift to the rift on the pillar.

  4. The scoreboard is tracking score or eliminations

  5. I have the cupid’s crossbow in my item granters, but it always grants it at the first item. its not necessarily a problem, but i’d prefer for it to be random.

any help is greatly appreciated.

your rift teleport translation is racing because item granter triggers on acquisition, not sequential on all players.

use a single master rift activated by a Trigger when timer ends, not by item granter. item granter can race and someone is mid-grant when rift fires. chain Telegraph → Wait 0.1 → Enable Rift per player instead — each rift is per-player, master rift should only relay triggers.

invisible after win usually means character not respawned on target island. force Character Reference reset when arriving on pillar, or use Respawn Device instead of trusting teleport.