Hi
I am struggling to make a Blueprint for game mechanics for a VR game in Unreal Engine 5. I am part of a small group working together… One of our group members is taking sound design class and has provided me with sound he made in Fmod. It has a Formant and Pitch (parameter) that is going to work with this mechanic. We want to map the pitch parameter to the Y coordinate of the players interaction with a plane in front of them, and the X coordinate to formant (0-4, AEIOU)
My friend made a working geometry node system in Blender that feeds the coordinates to a display, just like I think would work for this sound system. The challenge is that I don’t know how to set it up in Unreal Engine.
So I believe the blueprint must work so when moving the right hand in the world it sends or shows the coordinates relevant to the location to a mesh or parent so the sound changes when moving the hand…… I’ve had a hard time finding any kind of tutorials or guides on how to implement this mechanic, so all help would be appreciated.
kind regards
Kristian