Need Help with Blueprint duplicating

I have a very basic blueprint involving a dynamic material. When you go with in the trigger range and click E it changes the base color of the material. The issue happens when I try to duplicate it. When duplicating the actor class blueprint the events only fire off on the last blueprint placed. How do I make it so that it works with multiple copies of the blueprint placed in the scene?

Provided you have input enabled on all the actors, the problem is probably that you have “Consume Input” checked on the input event for E

That worked! Thank you very much.