I need some help with adding interactivity in my UE project. The goal is to make the player able to interact with certain “story” objects by pressing the E key on their keyboard when inside the trigger box of that object, which would display a UI/HUD in form of a text box (giving context/lore to the story of the object). The HUD would disappear once the player presses the E key again or leaves the trigger box. How do I go about doing this?
So far I have been able to set up the interact system with Matinee actors. Once inside the trigger box of a door the player can press E to play the sequence, opening the door until the animation is reversed by the same type of action. I’ll put some screenshots to show what I have and would like to use for the story objects as well. Although I’m open for any solution you may have. I’m sure there must be a way to connect the same type of interactivity to the display of a text box in form of a UI/HUD actor. I’m using the first person template if that makes any difference.