Not seeing any options under edit property matrix for baking materials for multiple static meshes.
I have 400+ meshes and this will be extremely tedious without a bulk bake materials option
would love any help!
2023-10-07_00-37-29.wmv (23.0 MB)
Not seeing any options under edit property matrix for baking materials for multiple static meshes.
I have 400+ meshes and this will be extremely tedious without a bulk bake materials option
would love any help!
2023-10-07_00-37-29.wmv (23.0 MB)
That option is Unreal’s built-in way to bake a material to textures, but it’s kinda limited and buggy.
If you want something more robust, I’d recommend trying SPA Material Baker plugins
It’s built specifically for baking any material into textures — BaseColor, Normal, AO, Roughness, Metallic, etc.
You can pick UV channels, control size, and export as PNG right from the editor.
Super handy for optimization or preparing assets for mobile/VR.
Support Fully Dynamic or world-space effects (e.g., world position offset, Triplanar)
Here’s the Fab Store link: SPA Materials Baker | Fab