Need Help with Backrooms Found Footage Project

Hey everyone, I’ve been fascinated lately with Backroom Found Footage videos. I’d like to try to make my own. My main question is this: would it be best to create the entire building in Blender, apply all the textures and materials, then import it as one big static mesh? I remember reading over and over not to build things in Unreal, but to import static meshes. I imagine a huge building with rooms ands halls and water slides and pools would import as one static mesh plus a gazillion textures/materials.

Hey there @Popdesigner! You’ve heard correctly! So I’d recommend to import things in pieces for modularity most of the time. You definitely want to have your walls and non-contiguous pool parts separate to be able to shift them around to suit your scene better. This would be the opposite for the contiguous portions, specifically the pool space may have larger chunks that are all one mesh but usually not the whole scene.

Ah! So instead of, say, building a house as one massive part, I would make each room separate? And in the case of a “Back Room”, try and break it into smaller parts imported individually?

You’ve got it, I’d go even further as to break down to each wall being separate parts in case you want to change the layout in editor you don’t have to go back to blender, and you can also make them modular.

The pool would be built a bit differently because it’s kind of meant to be one flowing contiguous thing, but I’d still recommend breaking as much up as you can to make it easier. This will also help you cut down on making massive textures to even have solid resolution if you need anything specific on the materials.