Need help with axis rotation using "set actor rotaiton"

Hi.
I’m stuck. Help please.
I need to make the rotation of an object using “set actor rotation”. But whatever the position, rotating the Z axis, the object rotated relative to the stick.
I’ve tried a lot of options, but they all don’t work.
Most likely it’s simple, but I’m stupid and can’t figure it out.

If possible, upload screenshots with blueprints. Thanks in advance

What I need
01

Put those things in a blueprint. Use SetRelativeRotation to move the block, and SetActorRotation to move the whole object.

rotator

2 Likes

This is exactly the problem. It is necessary to use the “set actor rotation” only.

Out of interest, why can you only use actor rotation?