Need help with automated camera movement at completion of level.

Okay, Here’s my convoluted solution to my problem, but this has ONE problem that I’m still trying to work out:

If I use it as is, the player’s view looks straight down instead of out towards the center of the map. HOWEVER, if I bypass the FInterp To and plug the pitch from the Find Look At Rotation directly to the Set Control Rotation (pitch) it looks exactly where it’s supposed to. I’m confused as to why the pitch doesn’t work with the FInterp To, but the Yaw works just fine with it. Thankfully, the Yaw is probably the most important one, but I really don’t like the sudden downward jerk of the camera when it gets to this point. (While it’s not as noticeable when you’re looking straight ahead or with a downward tilt already, it’s VERY noticeable if you’re looking up.) I’m scratching my brains trying to figure out what’s going wrong here since the target pitch should be the same regardless of if I’m using FInterp To or not.

I haven’t attempted to spiral around the map (and I may not need to as this actually looks pretty good) but I can’t do it without getting this working right. Maybe I should just go to bed and come back to it fresh in the morning, but knowing me, this’ll probably keep me up all night.