NEED HELP WITH ASSET RECOVERY!!! (4.27)

Using Unreal Engine 4.27 and I don’t know what the hell happened, I had fixed an issue with one of my assets and was deleting the now unused event handlers from the parent class when Unreal Engine decided to delete the entire parent class instead of the event handler. On top of that, I had several other asset tabs open, and all of them were apparently were either deleted or corrupted in some way as well. It auto-saved right before all this happened so I have backups, the problem is I can’t get UE to recognize the parent classes as actual classes when I try to replace the files. When I try to reparent the child assets, the parent class blueprint won’t show up as an option.

sounds like the parent class is corrupted can you copy the backup uasset from the saved folder over it

Okay so I originally did that, but forgot to remove the “_auto” from the autosave file’s name. Once I fixed that, everything else seems to have fixed itself. No idea why though, most of the assets that were acting like they had been corrupted weren’t connected to the original asset that was deleted. Also don’t know why UE didn’t recognize it as a class in menu for reparenting when it had the “_auto” in the file name. More importantly, I don’t know why it deleted the entire asset when I went to delete a beginOverlap event handler. The fix that originally prompted me to delete the event handlers isn’t working anymore, but everything else seems to be working fine now. I guess I did panic a little there.