PROBLEM:
Alright so i have an array full of colors that (12 to be exact) this array will be used as setting the default color when players connect (i want them all to spawn with different colors) problem i am running into is sometimes the players will spawn as the same color.
QUESTION
How would i tell the game to not grab an index for the color if another player already grabbed that index?
right now i have the array variable full of colors in the game mode and i am casting to it from my master character blueprint.

