Need help with animation

Hello, I’m new to Unreal Engine, and I recently started working on animations in it (using the Sequencer). However, I encountered a problem: all the animations I create work perfectly in preview, but once in-game, the feet don’t move at all (the animations I import work perfectly). I’d like to know how to fix this issue, please. I’m using Unreal Engine 5.4.4

Hey @LAVACHART, I can help you with this.

First of all, could you share a screenshot of the character skeleton, rig, and Animation Blueprint you’re currently animating and using in sequencer? I need a little more information to confirm what the problem is.

In the meantime, I’ll share the solution to what I believe the issue is!

If you’re using an Animation Blueprint that has some type of leg IK, or Stride/Acceleration Warping, it might be using the data from the ik bones (ik_foot_root, ik_foot_l and ik_foot_r in the Mannequin) to drive the leg animation. If that’s the case, you might be missing the animation data in those bones.

There are a few solutions, but the easiest might be to constraint the “ik_foot_l” to the left foot and the “ik_foot_r” to the right foot in your rig, so all animations created in sequencer have the proper animation data.

Another solution would be to create a Control Rig and constraint those bones in runtime (like the screenshot below). This would ensure the ik bones always follow the foot bones and they should move properly with the current animations that you made in sequencer.

I hope that helps and I’ll be waiting for your reply. Thank you!