Need help with an owner detection on a component.

I have a cannon component, and I attached this to a pawn. I am trying to modulate so that future ship types can use the same components.

I would like some help trying to implement some type of branch to detect which player controller is activating this cannon component please.

The cast is from my player controller.

I have an assumption that I branch after the ‘mainfire_port’ event, but I cant think of how to detect player controller.

in all honesty, at this stage… all cannons on all ships on the level activate when the event is played.

youd want the fire event in the actor and then bind to the owner actor event

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I used the possess event and that seemed to work…

I am trying to learn UE5 but the one thing that trully stops my progress is actually understanding the target nature… so very confusing.

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