Tristan_C
(Tristan_C)
1
I have a cannon component, and I attached this to a pawn. I am trying to modulate so that future ship types can use the same components.
I would like some help trying to implement some type of branch to detect which player controller is activating this cannon component please.
The cast is from my player controller.
I have an assumption that I branch after the ‘mainfire_port’ event, but I cant think of how to detect player controller.
in all honesty, at this stage… all cannons on all ships on the level activate when the event is played.
Auran131
(Auran13)
2
youd want the fire event in the actor and then bind to the owner actor event
1 Like
Tristan_C
(Tristan_C)
3
I used the possess event and that seemed to work…
I am trying to learn UE5 but the one thing that trully stops my progress is actually understanding the target nature… so very confusing.
1 Like
system
(system)
Closed
4
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