Need help with an error...: "Error: begin: stack for UAT"

Hello, everytime i wanna export my Game to Windows 64bit (i tried it only with 64bit) i get a Cook Error… My Problem is i waiting since hours for a approval on the AnswerHub… . Why do i post this here? I read multiple times that its maybe a blueprint error, but these guys had different or other DLL Errors

I worked months on this Alpha Version and all is working fine in the editor… please can someone help me with this error? I dont have any idea what the problem can be [HR][/HR]
Some Informations:

  • Unreal Engine 4.21.2
  • My Project original version is 4.17, i updated it to 4.18, 4.19, 4.20 and now 4.21.2
  • My Visual Basic Version is Visual Studio Community Edition 2017
  • I deleted already the Saved, Binaries and Intermediate folder without effect
  • My System Specs: Intel Core i7 9700k, Radeon RX480 8GB, on this drive 970GB free space, 32GB DDR4 RAM (Win10)
  • Plugins: Varest, Advanced Sessions, some Twitch Plugins, Substance

My full Output Log: Pastebin can not publish it, txt zip & rar dont work as upload on this site -.- here:

"UBT-xxxxxxxxxx-Win64-Development" Log: UBT-xxxxxxx-Win64-Development.txt - Pastebin.com

"UBT-xxxxxxxxxx-Win64-Development_2" Log: UBT-xxxxxxxxxxxx-Win64-Development_2 - Pastebin.com [HR][/HR]
I know there are some twitch play errors, i removed the plugin but they are still there but i dont think they produce the problem. [HR][/HR]
The main problem (i think so):





  - ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
  - ProcessResult.StdOut: LogInit: Display: -----------------------------------
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2455]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1d56215e UE4Editor-KismetCompiler.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1d532711 UE4Editor-KismetCompiler.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1a62c8e7 UE4Editor-Kismet.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1a629467 UE4Editor-Kismet.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc6130f58f UE4Editor-Engine.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64af193d UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cc82e5 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cfd4ea UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cc68bf UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cc86fb UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cfe0a4 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64e5f26a UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64d400b4 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64d3e661 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64d40407 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64d3dfa3 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64cd92f2 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64d3d047 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64ccabcf UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64ce8e1c UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64e5efec UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc64e5e4a9 UE4Editor-CoreUObject.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1b9889d9 UE4Editor-UnrealEd.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1b9cc4e2 UE4Editor-UnrealEd.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1b82a79b UE4Editor-UnrealEd.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1b85d0bf UE4Editor-UnrealEd.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff63fc0ed22 UE4Editor-Cmd.exe!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff63fc05783 UE4Editor-Cmd.exe!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff63fc059ea UE4Editor-Cmd.exe!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff63fc148da UE4Editor-Cmd.exe!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff63fc1584e UE4Editor-Cmd.exe!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7cce81f4 KERNEL32.DLL!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7f61a251 ntdll.dll!UnknownFunction ]
  - ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
  - ProcessResult.StdOut: LogInit: Display: LogOnline: Warning: STEAM: Steam API disabled!

 

I hope someone can help me!
Thank you very much!

this is a strange error ;o

-ProcessResult.StdOut: LogInit: Display: Failure - 42 error(s), 29 warning(s)-

now that’s a lot of errors lol,
did you consider fixing them?
like reimporting the materials and the mesh’s you have, re-saving/re-naming the assets, fixing re-directory files.

now I faced similar problem like this before,

you know what I did? I created a new project because the old one had too many deleted but still exist in the project directory files in windows, lots of moved files and some plugins were Out-dated.

now I wouldn’t come here to post something you already know the problem of, because it says it in the logs, it gives you the file directory and the issue as well, go fix them and if you cant, you can do what I did, created a new project and do the same thing with of course testing each time you add a plugin or a punch of assets.

This : *I deleted already the Saved, Binaries and Intermediate folder without effect. Has tons of effects in my experience, keep in mind if you cook your project it wont include those files or saved files, but uses them to reference assets and other stuffs such as files, materials etc.

You Must Keep Compressed Zipped Backups For Your Project Before You Do Something Like The Above.

That’s My Opinion Sir.

Hi, many errors cooming from the DLL Errors which i cant fix… :confused:
I also created now a new project, tested it step by step and didnt got a error - i think the problem was that i upgraded the project to much to newer versions… In the editor it maybe works but the engine cant do this well when it comes to exporting the game.

Yes i create backups since the last year after my project got another error ^^