need help with air combat

Ive made an air combat system however when launching both the character and the enemy i cant keep them on the same level to be able to get hit. And when i disable gravity the characters go flying.


You can see the enemy falls quicker than the player.

att player posted by anonymous | blueprintUE | PasteBin For Unreal Engine
This is attack system for the player where it launches the player 400 on the z after every combo hit.


And this is the enemy blueprint where every time it is damaged and is in the air it launches the enemy 400 in the z