It’s supposed to make an array of spawn points at the BeginPlay, then spawn AI on every one of them when the room is entered. It does what it’s supposed to, but UE flags:
“Blueprint Runtime Error: “Accessed None trying to read (real) property CallFunc_Array_Get_Item in not an UClass”. Node: SpawnActor BP Enemy 1 Graph: EventGraph Function: Execute Ubergraph BP Big Room Blueprint: BP_BigRoom”.
If the array is “scene component” variable type it can only append with another “scene component” variable type. Mesh (Sphere in your case) is not a “scene component” variable type, it is a “mesh component” variable type.