I’m able to hit the object with a projectile, have the projectile attach itself to the object and move the object towards the player but it feels unnatural since I’m essentially pulling from the center of the hit object instead of the impact point of the projectile. I’ve had problems attaching hit objects to the projectile so I’m looking at other options. At this moment I’m looking to see if there’s a way to fire a projectile, get the local impact point of the object hit by the projectile and transform the location and rotation of the pivot point to the impact point. This probably isn’t possible so I’m open to suggestions.
Hello I am also having a very similar issue. Can anyone help?
you wouldnt want to change pivot points, when you attach the projectile keep its position relative and then apply the force at the projectiles world location
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