Hey all - before I start I just want to let you know that I’m still pretty newbie in unreal so dumbing down your answers would be super appreciated ![]()
I’m building an architectural walkthrough in unreal and I want to add some extra features to it
Basically I want to be able to change the colors of certain elements by looking at them an showing an text command
So let’s say I walk up to the kitchen cabinets - when I look at them I would like a text to appear that says something like “press E” and when that key is pressed it changes the color and cycles through a list of materials everytime it’s pressed
I feel like I have a lot of the pieces that I need but I can’t figure out how to bring them all together
I started with this
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html
I experimented with box collisions within the blueprint and used OnComponentBeginOverlap and the matching EndOverlap to control the text appearing within a certain distance
I used a multigate to cycle between the materials
It’s bringing all of them together that’s causing me problems
Any help would be awesome thank you!



