Need help with a custom mesh on a volume device -> Player collision potential issue

Thankyou for the information.

I decided to just use some logic in verse so it doesn’t trigger both the entered and exited events. My main shape is around a tree line so the shape itself is not the best to work with hence having a go with the spline which works really well but i did not foresee this limitation with the spline mesh and volume device.

In the video he uses a box mesh and adds them up to make a new mesh shape but tbh there is no difference with me just adding multiple volumes and just using an array to hold them and treat them as 1 object in some sense.

I think this is an extreme limitation though as now i have discovered this method it could be so useful and solve numerous other taped together cases i have had to do on other maps. Its not the end of the world but i think if this was somehow implemented to accept the spline mesh it would be good for creators for sure.

Anyway i will leave it as i have it now as it works for what i need unless the player is inside the mesh then no events trigger but for holding a value for when the player is inside or when the player leaves the area its good enough.

Could i just change the collision on the spline mesh to have the same collision as the volume needs ?

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