Hi, I really need help, do you know the cause of this error and how to fix it please ?..
Hi @jenaimarre1996! Failed import errors usually occur when an asset is not properly finding the other assets , in this case a brush, that they were initially linked to. Is this a newly imported project? If not, are you importing an FBX file?Have you moved the file structure around? On the right hand side is the asset you need to look at to see if it is attached to anything. The easiest way to do so would be to right click the assets that show up in the error log and select “Reference Viewer” from the menu.
Good morning ! thank you for your help !
I can’t right clic, but I identified the problem folder, it’s him:
And yes, I created some assets in blender and then I imported them into the level BUT… the “external actors” also include ALL the basic static meshes of the engine, such as the 400x400 wall or simple cube as well than the bsp, and I don’t understand why…
And yes, when I create a new project I necessarily take the “third person” template and I create a folder named “MAIN” and I move some content folders in it, such as the “map” or “ThirdPerson Character” folder.
But with this error, I’m very afraid to be working for nothing, I’ve been working on this level design for 1 month and I still have at least 10 maps left to create and assemble one to another…
Okay @jenaimarre1996, I think I may see the issue you are facing. When you made your “MAIN” folder, did you move all of those files inside of the engine? Or did you move them in the File Explorer? If you moved them in the File Explorer your assets will not recognise the new locations. The folder you are referencing is a new UE5 World Partition feature: “If Level uses OFPA, Actor Folders Objects are saved in their own package (but will use ExternalObjects root folder).” Also, when you attempted to check the reference viewer did you attempt to do so in UE5?
So, when I created the “Main” folder in the editor, I moved ALL the other folders inside from the engine
And apparently, yes, the level uses OFPA, I wanted to deactivate it but when I go to the box to uncheck, it is already unchecked…
Also I didn’t want to use the world partition but I’m not sure how to disable it, moreover, if I do, I wonder if it won’t remove all the static mesh from my level, and I I have 1400, I would like to avoid having to put them back ahaha!
Ah, and I failed to activate the reference viewer in the error log…
SOLUTION: create a new map.
When you create a new project, world partition is automatically enabled, and the problem I had was with the world partition.
So, create a new map, and copy paste all the assets of your old map onto the new one, including the sky sphere, if you ever don’t want to recreate all the work already done.
When you create a new map, the world partition is no longer activated and the problem is therefore solved.
So.