Need help with a crash in my game

So for some reason, my game decided to crash for no reason at some random point, since it worked perfectly before.

So if I run it in editor, it tells me it crashed when I bring up the pause menu, but if I launch the game from the .uproject file, it just closes after it finishes initializing and brings up the main menu.
I did update the project from 4.22 to 4.24, but it worked perfectly when I tested it, and the settings menu is loaded when I load the pause or main menu, and I did modify the settings menu after updating.

The log when just launching the game from the .uproject (also please excuse the errors and such, still working on the game and the log as I have seen is no different than the other crash logs)
[SPOILER]


Log file open, 01/04/20 05:25:15
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: TFTAwakening
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.296253
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogPluginManager: Warning: Plugin 'OceanPlugin' is not compatible with the current engine version (4.22.0)
LogPluginManager: Warning: Engine version string in ../../../../../../Users/linkachu/Documents/Unreal Projects/TFTAwakening/Plugins/LoadingScreen/LoadingScreen.uplugin could not be parsed ("4.22")
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin CustomConfig
LogPluginManager: Mounting plugin EasyMultiSave
LogPluginManager: Mounting plugin LowEntryExtStdLib
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Ansel
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin SunPosition
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin LoadingScreen
LogPluginManager: Mounting plugin LoadingScreenSystemPlugin
LogPluginManager: Mounting plugin OceanPlugin
LogInit: Warning: Incompatible or missing module: TFTAwakening
Running C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/TFTAwakening.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
WARNING: Project signing keys found in 'C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening' are of the old insecure short format. Please regenerate them using the project crypto settings panel in the editor!
@progress push 5%
Parsing headers for TFTAwakeningEditor
  Running UnrealHeaderTool "C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\TFTAwakening.uproject" "C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Intermediate\Build\Win64\TFTAwakeningEditor\Development\TFTAwakeningEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for TFTAwakeningEditor in 113,2960008 seconds
@progress pop
Deleted hot-reload file: C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Binaries\Win64\UE4Editor-LoadingScreenSystemPlugin-0001.dll
Deleted hot-reload file: C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreenSystemPlugin\UE4Editor-LoadingScreenSystemPlugin-0001.lib
Building TFTAwakeningEditor...
Using Visual Studio 2019 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in TFTAwakeningEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 12 actions with 4 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 8%
  [1/12] UE4Editor-OceanPlugin.dll
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\OceanPlugin\Intermediate\Build\Win64\UE4Editor\Development\OceanPlugin\UE4Editor-OceanPlugin.suppressed.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\OceanPlugin\Intermediate\Build\Win64\UE4Editor\Development\OceanPlugin\UE4Editor-OceanPlugin.suppressed.exp
  @progress 'Compiling C++ source code...' 17%
  [2/12] UE4Editor-LoadingScreen.dll
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreen\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreen\UE4Editor-LoadingScreen.suppressed.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreen\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreen\UE4Editor-LoadingScreen.suppressed.exp
  @progress 'Compiling C++ source code...' 25%
  [3/12] UE4Editor-LoadingScreenSystemPlugin.dll
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreenSystemPlugin\UE4Editor-LoadingScreenSystemPlugin.suppressed.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreenSystemPlugin\UE4Editor-LoadingScreenSystemPlugin.suppressed.exp
  @progress 'Compiling C++ source code...' 33%
  [4/12] UE4Editor-OceanPlugin.lib
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\OceanPlugin\Intermediate\Build\Win64\UE4Editor\Development\OceanPlugin\UE4Editor-OceanPlugin.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\OceanPlugin\Intermediate\Build\Win64\UE4Editor\Development\OceanPlugin\UE4Editor-OceanPlugin.exp
  @progress 'Compiling C++ source code...' 42%
  [5/12] UE4Editor-LoadingScreen.lib
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreen\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreen\UE4Editor-LoadingScreen.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreen\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreen\UE4Editor-LoadingScreen.exp
  @progress 'Compiling C++ source code...' 50%
  [6/12] UE4Editor-LoadingScreenSystemPlugin.lib
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreenSystemPlugin\UE4Editor-LoadingScreenSystemPlugin.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Plugins\LoadingScreenSystemPlugin\Intermediate\Build\Win64\UE4Editor\Development\LoadingScreenSystemPlugin\UE4Editor-LoadingScreenSystemPlugin.exp
  @progress 'Compiling C++ source code...' 58%
  [7/12] TFTAwakening.init.gen.cpp
  @progress 'Compiling C++ source code...' 67%
  [8/12] OptionsConfig.cpp
  @progress 'Compiling C++ source code...' 75%
  [9/12] OptionsConfig.gen.cpp
  @progress 'Compiling C++ source code...' 83%
  [10/12] UE4Editor-TFTAwakening.lib
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Intermediate\Build\Win64\UE4Editor\Development\TFTAwakening\UE4Editor-TFTAwakening.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Intermediate\Build\Win64\UE4Editor\Development\TFTAwakening\UE4Editor-TFTAwakening.exp
  @progress 'Compiling C++ source code...' 92%
  [11/12] UE4Editor-TFTAwakening.dll
     Creating library C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Intermediate\Build\Win64\UE4Editor\Development\TFTAwakening\UE4Editor-TFTAwakening.suppressed.lib and object C:\Users\linkachu\Documents\Unreal Projects\TFTAwakening\Intermediate\Build\Win64\UE4Editor\Development\TFTAwakening\UE4Editor-TFTAwakening.suppressed.exp
  @progress 'Compiling C++ source code...' 100%
  [12/12] TFTAwakeningEditor.target
Total time in Parallel executor: 241,15 seconds
Total execution time: 379,56 seconds
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogAnsel: Tried to load ../../../Engine/Plugins/Runtime/Nvidia/Ansel/Binaries/ThirdParty/AnselSDK64.dll : success=1
LogInit: Build: ++UE4+Release-4.24-CL-10757647
LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz, GPU: NVIDIA GeForce GTX 750 Ti
LogInit: Compiled (64-bit): Dec 17 2019 02:08:03
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:  -game
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [r.setres:1280x720]]
[2020.01.04-03.31.43:628]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [r.AllowGlobalClipPlane:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [r.CustomDepth:3]]
[2020.01.04-03.31.43:628]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:628]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.01.04-03.31.43:628]  0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.01.04-03.31.43:629]  0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.01.04-03.31.43:629]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:629]  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:634]  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:634]  0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.01.04-03.31.43:634]  0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.01.04-03.31.43:634]  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:634]  0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.01.04-03.31.43:634]  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.01.04-03.31.43:635]  0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.01.04-03.31.43:636]  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.01.04-03.31.43:636]  0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.01.04-03.31.43:637]  0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.01.04-03.31.43:637]  0]LogInit: Selected Device Profile: [Windows]
[2020.01.04-03.31.43:637]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.01.04-03.31.43:691]  0]LogHAL: Display: Platform has ~ 6 GB [6441447424 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.01.04-03.31.43:691]  0]LogInit: Going up to parent DeviceProfile ]
[2020.01.04-03.31.43:692]  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.01.04-03.31.43:692]  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.01.04-03.31.43:692]  0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.01.04-03.31.43:693]  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.01.04-03.31.43:693]  0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.01.04-03.31.43:693]  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.01.04-03.31.43:694]  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Scalability.ini]
[2020.01.04-03.31.43:694]  0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.01.04-03.31.43:695]  0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.01.04-03.31.43:695]  0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.01.04-03.31.43:695]  0]LogConfig: Applying CVar settings from Section [Startup] File ../../../Engine/Config/ConsoleVariables.ini]
[2020.01.04-03.31.43:695]  0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.01.04-03.31.43:695]  0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.01.04-03.31.43:695]  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Config/Windows/Engine.ini]
[2020.01.04-03.31.43:716]  0]LogInit: Computer: AZORA-PC
[2020.01.04-03.31.43:716]  0]LogInit: User: linkachu
[2020.01.04-03.31.43:716]  0]LogInit: CPU Page size=4096, Cores=4
[2020.01.04-03.31.43:716]  0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.01.04-03.31.43:717]  0]LogMemory: Memory total: Physical=6.0GB (6GB approx)
[2020.01.04-03.31.43:717]  0]LogMemory: Platform Memory Stats for Windows
[2020.01.04-03.31.43:717]  0]LogMemory: Process Physical Memory: 111.29 MB used, 111.29 MB peak
[2020.01.04-03.31.43:717]  0]LogMemory: Process Virtual Memory: 101.30 MB used, 101.30 MB peak
[2020.01.04-03.31.43:717]  0]LogMemory: Physical Memory: 3879.46 MB used,  2263.59 MB free, 6143.04 MB total
[2020.01.04-03.31.43:717]  0]LogMemory: Virtual Memory: 5179.76 MB used,  134212552.00 MB free, 134217728.00 MB total
[2020.01.04-03.31.43:730]  0]LogWindows: WindowsPlatformFeatures enabled
[2020.01.04-03.31.44:059]  0]LogInit: Using OS detected language (en-US).
[2020.01.04-03.31.44:059]  0]LogInit: Using OS detected locale (en-ZA).
[2020.01.04-03.31.44:077]  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2020.01.04-03.31.45:111]  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2020.01.04-03.31.45:111]  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2020.01.04-03.31.45:148]  0]LogHMD: Failed to initialize OpenVR with code 100
[2020.01.04-03.31.45:148]  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.01.04-03.31.45:148]  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.01.04-03.31.45:148]  0]LogD3D11RHI: D3D11 adapters:
[2020.01.04-03.31.45:848]  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0)
[2020.01.04-03.31.45:848]  0]LogD3D11RHI:       2007/0/3071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.01.04-03.31.45:855]  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.01.04-03.31.45:855]  0]LogD3D11RHI:       0/0/3071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.01.04-03.31.45:855]  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.01.04-03.31.45:872]  0]LogD3D11RHI: Creating new Direct3DDevice
[2020.01.04-03.31.45:872]  0]LogD3D11RHI:     GPU DeviceId: 0x1380 (for the marketing name, search the web for "GPU Device Id")
[2020.01.04-03.31.45:872]  0]LogWindows: EnumDisplayDevices:
[2020.01.04-03.31.45:873]  0]LogWindows:    0. 'NVIDIA GeForce GTX 750 Ti' (P:1 D:1)
[2020.01.04-03.31.45:890]  0]LogWindows:    1. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
[2020.01.04-03.31.45:891]  0]LogWindows:    2. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
[2020.01.04-03.31.45:892]  0]LogWindows:    3. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0)
[2020.01.04-03.31.45:892]  0]LogWindows: DebugString: FoundDriverCount:4
[2020.01.04-03.31.45:892]  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 750 Ti
[2020.01.04-03.31.45:892]  0]LogD3D11RHI:   Driver Version: 441.66 (internal:26.21.14.4166, unified:441.66)
[2020.01.04-03.31.45:892]  0]LogD3D11RHI:      Driver Date: 12-6-2019
[2020.01.04-03.31.45:892]  0]LogRHI: Texture pool is 1405 MB (70% of 2007 MB)
[2020.01.04-03.31.46:059]  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.01.04-03.31.46:059]  0]LogD3D11RHI: Async texture creation enabled
[2020.01.04-03.31.46:098]  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.01.04-03.31.47:033]  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.01.04-03.31.47:040]  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.01.04-03.31.47:077]  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.01.04-03.31.47:095]  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.01.04-03.31.47:095]  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.01.04-03.31.47:172]  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.01.04-03.31.47:540]  0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/linkachu/Documents/Unreal Projects/TFTAwakening/Intermediate/Shaders/WorkingDirectory/16280/).
[2020.01.04-03.31.47:541]  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/linkachu/AppData/Local/Temp/UnrealShaderWorkingDir/0F341F9B477FF735D543CE99569A11ED/'.
[2020.01.04-03.31.47:557]  0]LogXGEController: Cleaning working directory: C:/Users/linkachu/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.01.04-03.31.47:558]  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.01.04-03.31.47:558]  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.01.04-03.31.47:558]  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.01.04-03.31.52:386]  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.01.04-03.31.53:232]  0]LogDerivedDataCache: Loaded boot cache 0.84s 97MB C:/Users/linkachu/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.01.04-03.31.53:233]  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/linkachu/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.01.04-03.31.53:233]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/linkachu/Documents/Unreal Projects/TFTAwakening/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.01.04-03.31.53:233]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.01.04-03.31.53:233]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/linkachu/Documents/Unreal Projects/TFTAwakening/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.01.04-03.31.53:233]  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.01.04-03.31.53:251]  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.01.04-03.31.53:252]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.01.04-03.31.53:252]  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.01.04-03.31.53:255]  0]LogDerivedDataCache: Using Local data cache path C:/Users/linkachu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.01.04-03.31.53:255]  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.01.04-03.31.53:255]  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.01.04-03.31.53:333]  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.01.04-03.31.53:338]  0]LogSlate: Using FreeType 2.10.0
[2020.01.04-03.31.53:573]  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.01.04-03.31.54:197]  0]LogInit: Using OS detected language (en-US).
[2020.01.04-03.31.54:197]  0]LogInit: Using OS detected locale (en-ZA).
[2020.01.04-03.31.54:197]  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2020.01.04-03.31.54:197]  0]LogTextLocalizationManager: No localization for 'en-ZA' exists, so 'en' will be used for the locale.
[2020.01.04-03.31.54:197]  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.01.04-03.31.54:197]  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.01.04-03.31.54:200]  0]LogTextLocalizationManager: Compacting localization data took   0.01ms
[2020.01.04-03.31.54:224]  0]LogAssetRegistry: FAssetRegistry took 0.0039 seconds to start up
[2020.01.04-03.31.56:570]  0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.144191 seconds
[2020.01.04-03.31.56:767]  0]LogInit: Selected Device Profile: [Windows]
[2020.01.04-03.31.57:261]  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.01.04-03.31.57:261]  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.01.04-03.31.57:261]  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.01.04-03.31.57:261]  0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.01.04-03.31.57:261]  0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.01.04-03.31.57:312]  0]LogNetVersion: TFTAwakening 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 2428961154)
[2020.01.04-03.32.01:344]  0]LogMoviePlayer: Initializing movie player
[2020.01.04-03.32.02:719]  0]LogCollectionManager: Loaded 0 collections in 0.002361 seconds
[2020.01.04-03.32.02:734]  0]LogFileCache: Scanning file cache for directory 'C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Saved/Collections/' took 0.00s
[2020.01.04-03.32.02:734]  0]LogFileCache: Scanning file cache for directory 'C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Content/Developers/linkachu/Collections/' took 0.00s
[2020.01.04-03.32.02:734]  0]LogFileCache: Scanning file cache for directory 'C:/Users/linkachu/Documents/Unreal Projects/TFTAwakening/Content/Collections/' took 0.00s
[2020.01.04-03.32.02:734]  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects)
[2020.01.04-03.32.03:340]  0]SourceControl: Source control is disabled
[2020.01.04-03.32.03:341]  0]SourceControl: Source control is disabled
[2020.01.04-03.32.03:385]  0]SourceControl: Source control is disabled
[2020.01.04-03.32.03:853]  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.01.04-03.32.04:069]  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.01.04-03.32.04:069]  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.01.04-03.32.04:671]  0]LogOcInput: OculusInput pre-init called
[2020.01.04-03.32.04:731]  0]LogUObjectArray: 54788 objects as part of root set at end of initial load.
[2020.01.04-03.32.04:731]  0]LogUObjectAllocator: 9674360 out of 0 bytes used by permanent object pool.
[2020.01.04-03.32.04:731]  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.01.04-03.32.05:594]  0]LogClass: Warning: FLoadingScreenDescription::PlaybackType is not initialized properly
[2020.01.04-03.32.05:595]  0]LogClass: Display: 1 Uninitialized script stuct members found
[2020.01.04-03.32.05:650]  0]LogAutomationTest: Warning: FLoadingScreenDescription::PlaybackType is not initialized properly
[2020.01.04-03.32.05:651]  0]LogEngine: Initializing Engine...
[2020.01.04-03.32.05:700]  0]LogHMD: Failed to initialize OpenVR with code 100
[2020.01.04-03.32.05:740]  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2020.01.04-03.32.07:258]  0]LogInit: Initializing FReadOnlyCVARCache
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Sample Rate:                          48000
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Callback Buffer Frame Size To Use:      1024
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Number of buffers to queue:              1
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Max Channels (voices):                  0
[2020.01.04-03.32.07:282]  0]LogAudioMixer: Display:     Number of Async Source Workers:          4
[2020.01.04-03.32.07:283]  0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.01.04-03.32.07:283]  0]LogAudio: Display: Using built-in audio occlusion.
[2020.01.04-03.32.07:289]  0]LogAudioMixer: Display: Initializing audio mixer.
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Name: Speakers (Realtek High Definition Audio)
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Is Default: Yes
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Sample Rate: 48000
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Channel Count Used: 2
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Device Channel Count: 2
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: Channel Order:
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: 0: FrontLeft
[2020.01.04-03.32.07:452]  0]LogAudioMixer: Display: 1: FrontRight
[2020.01.04-03.32.08:424]  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2020.01.04-03.32.08:431]  0]LogInit: FAudioDevice initialized.
[2020.01.04-03.32.08:433]  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.01.04-03.32.08:798]  0]LogDerivedDataCache: Saved boot cache 0.36s 85MB C:/Users/linkachu/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.01.04-03.32.08:818]  0]LogInit: Texture streaming: Enabled
[2020.01.04-03.32.32:957]  0]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
[2020.01.04-03.32.32:957]  0]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
[2020.01.04-03.32.32:957]  0]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
[2020.01.04-03.32.32:957]  0]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
[2020.01.04-03.32.36:897]  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.01.04-03.32.36:921]  0]LogInit: Display: Game Engine Initialized.
[2020.01.04-03.32.37:178]  0]LogInit: Display: Starting Game.
[2020.01.04-03.32.37:194]  0]LogNet: Browse: /Game/Levels/MainMenu?Name=Player
[2020.01.04-03.32.37:197]  0]LogLoad: LoadMap: /Game/Levels/MainMenu?Name=Player
[2020.01.04-03.32.37:197]  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2020.01.04-03.32.37:208]  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.01.04-03.32.37:210]  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.01.04-03.32.37:430]  0]LogAudioMixer: Display: No commands were queued while flushing the source manager.
[2020.01.04-03.32.37:787]  0]LogUObjectHash: Compacting FUObjectHashTables data took  14.10ms
[2020.01.04-03.32.38:058]  0]LogAIModule: Creating AISystem for world MainMenu
[2020.01.04-03.32.38:059]  0]LogLoad: Game class is 'GameMode'
[2020.01.04-03.32.38:065]  0]LogWorld: Bringing World /Game/Levels/MainMenu.MainMenu up for play (max tick rate 0) at 2020.01.04-05.32.38
[2020.01.04-03.32.38:088]  0]LogWorld: Bringing up level for play took: 0.027881
[2020.01.04-03.32.38:090]  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2020.01.04-03.32.38:193]  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2020.01.04-03.32.38:193]  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2020.01.04-03.32.38:193]  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2020.01.04-03.32.39:326]  0]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)



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