Hello all, i have a work in progress for a game in development, and i have the unfortate problem of baking only a diffuse map when i try to bake a normal in 3ds Max 2016… i followed a youtube tutorial however his version nis likely 2010 which i have used before but i cannot get 2016 to render a baked normals map.
Her are images of my work:
and a render of the high-poly door in skylight:
i followed this tutorial: https://www.youtube.com/watch?v=ybiHIUWPZnc
As you can see it’s very simple, i unwrapped my low poly completely, added a projection and picked the high poly, adjusted the cage, and followed every detail of the tutorial however i cannot get a normals render, only diffuse, even though my settings appear to be all-set:
Any help would be greatly appreciated, Thanks!