NEED HELP! Widget issue with multiplayer

Hello!

I’m trying to make an orthographic pixelart game. i render the view with scene capture component into a render target, then use a widget to move the rendered image so that the camera movement is pixel perfect. my problem is that when i start the game in the editor in “netmode->play as listen server” mode with 2 or more players, my widget only works on the last client, it doesn’t work on the others, because the widget seems to follow the character of the last client for the rest of the players. Is it possible to use this method in multiplayer game?

my blueprint setup: