Hi,
I am very new to this and have been trying to create a very simple mod that will change the damage of an arrow based on an ini parameter. Using a demo to create a “Flint Arrow” as my base, I am trying to create an arrow that can have its damage to health, torpor and food adjusted based on ini parameters. In the proj ProjImprovedTranqArrow Event Graph, I was able to create the logic to properly read in the following parameters n the ini file (updated prior to starting the editor):
D:\Program Files\Epic Games\ARKDevKit\Projects\ShooterGame\Saved\Config\Windows\GameUserSettings.ini
[Kineko’s Adjustable Tranqs]
ImprovedFlintArrow.Health=20
ImprovedFlintArrow.TorporMultiplier=2.0
ImprovedFlintArrow.FoodMultiplier=1.0
In my ProjImprovedTranqArrow, I constructed the following event graph to read in the values. If they are missing, I do want it to use zero so I am not checking to see if that is the case.
What I don’t understand is how to apply these properly to the target. My attempts so far have resulted in all damage going to Health. What method should I use to do this, as I could not find a demo that shows how to program this (although I found several on how to do it directly in the DmgType files, they were not adjustable).
Any help would be greatly appreciated.
Thanks,
Keith