NEED HELP!! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c

[Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c]

Having this error everytime I try to open my project, yesterday had the same thing, and I had to load an old file from 2 days ago (Right now cannot even do that) I have worked on this project for over 150+ hours and cannot lose it now! (or if there is a way to load an old project, that works too, (right now I cannot just go to files and do it that way, as there are no options available)

cannotUnhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c

amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
D3D12Core
D3D12Core
D3D12Core
D3D12Core
D3D12
D3D12Core
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Are you working on a C++ project or a Blueprint Only project?

Change RHI to DX11 in DefaultEngine.ini

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11

(for starters)

I’m using blueprints, and after doing some testing myself, I found out that the problem was the map I was making, I couldn’t even open “Project Settings” without the entire project crashing.

(Figured this out, when I deleted the map folder and then opened the project, though still keeps crashing even at the mention of the said map)